#include "ConfigManager.h"

#include <filesystem>
namespace fs = std::filesystem;

namespace SE
{
	Ref<ConfigManager> ConfigManager::Create(const String& configFileDir)
	{
		auto configManager = CreateRef<ConfigManager>();

		//configManager->mProjectRootDir = fs::current_path().string();
		//configManager->mAssetsDir = "/assets";
		//configManager->mConfigFileDir = "/config";

		return configManager;
	}
} // !namespace SE